Last time, I described the basic mechanisms underlying my tactical game. To quickly reiterate: hex-based movement, each turn= one action (move, change weapons, use ability,…
Last time, I described the basic mechanisms underlying my tactical game. To quickly reiterate: hex-based movement, each turn= one action (move, change weapons, use ability,…
Getting Practical Last time, I wrote about my goal to create a quick and fun tactical game based on Mass Effect. This time, I’d like…
For Love of the Game If you asked me to choose a favorite video game, I would shout, “MASS EFFECT!” directly into your face before…